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	<title>Simplifying Interfaces &#187; User Interface Design</title>
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	<link>http://www.simplifyinginterfaces.com</link>
	<description>Marc Van Rymenant's blog about User Experience and Behavioral Sciences applied to web design</description>
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		<title>Can a design decrease the efficiency of a site?</title>
		<link>http://www.simplifyinginterfaces.com/2008/10/can-a-design-decrease-the-efficiency-of-a-site/</link>
		<comments>http://www.simplifyinginterfaces.com/2008/10/can-a-design-decrease-the-efficiency-of-a-site/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 10:35:36 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Scientific Methodology]]></category>
		<category><![CDATA[EN]]></category>
		<category><![CDATA[Forrester]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Graphical User Interface Design]]></category>
		<category><![CDATA[MAAF]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.simplifyinginterfaces.com/?p=84</guid>
		<description><![CDATA[The design of a site has to generate a certain behaviour that will help users to solve the task for which they have come to the site. 
Is it possible a design does the exact opposite and makes things more difficult for the user? Let’s look into it&#8230; 
In order to make our point this week, I [...]]]></description>
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		<title>Un design peut-il déforcer l’efficacité d’un site?</title>
		<link>http://www.simplifyinginterfaces.com/2008/10/un-design-peut-il-deforcer-lefficacite-dun-site/</link>
		<comments>http://www.simplifyinginterfaces.com/2008/10/un-design-peut-il-deforcer-lefficacite-dun-site/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 10:16:44 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Scientific Methodology]]></category>
		<category><![CDATA[Forrester]]></category>
		<category><![CDATA[FR]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Graphical User Interface Design]]></category>
		<category><![CDATA[MAAF]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.simplifyinginterfaces.com/?p=83</guid>
		<description><![CDATA[Le design d’un site a pour objectif de générer un comportement chez les utilisateurs, comportement qui va les aider à résoudre la tâche pour laquelle ils sont venus sur le site.
Est-ce possible qu’un design arrive au résultat opposé ? C’est ce que je vais te faire découvrir cette semaine.
Pour cela je vais prendre l’exemple d’une [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It&#8217;s necessary to be careful with eyetracking studies. The Cuil example.</title>
		<link>http://www.simplifyinginterfaces.com/2008/10/its_necessary_to_be_careful_with_eyetracking_studies/</link>
		<comments>http://www.simplifyinginterfaces.com/2008/10/its_necessary_to_be_careful_with_eyetracking_studies/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 08:47:57 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Fundamental Knowledge]]></category>
		<category><![CDATA[EN]]></category>
		<category><![CDATA[Eric Knudsen]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Graphical User Interface Design]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[user testing]]></category>

		<guid isPermaLink="false">http://www.simplifyinginterfaces.com/?p=82</guid>
		<description><![CDATA[An eyetracking study by Think Eyetracking, which has been widely spread on the Internet, announces the death of Cuil. It is based on ocular data. 
Let’s take some time to analyze this. 
The objective of a user test consists in gathering data on the behaviour of users while they are performing specific tasks on graphic interfaces of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Il est important d&#8217;être prudent avec des résultats de eyetracking. Exemple avec Cuil.</title>
		<link>http://www.simplifyinginterfaces.com/2008/10/il_est_important_detre_prudent_avec_du_eyetracking/</link>
		<comments>http://www.simplifyinginterfaces.com/2008/10/il_est_important_detre_prudent_avec_du_eyetracking/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 08:47:46 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Fundamental Knowledge]]></category>
		<category><![CDATA[Eric Knudsen]]></category>
		<category><![CDATA[FR]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Graphical User Interface Design]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[user testing]]></category>

		<guid isPermaLink="false">http://www.simplifyinginterfaces.com/?p=81</guid>
		<description><![CDATA[Une étude d&#8217;eyetracking ménée par Think Eyetracking, largement diffusée sur internet, annonce la mort de Cuil sur base de données oculaires.
Prenons le temps d&#8217;analyser cela avec un peu plus de recul.
L&#8217;objectif d&#8217;un test utilisateur est de récolter des données sur le comportement d&#8217;utilisateurs, lors de la réalisation de tâches spécifiques, sur des interfaces graphiques dont [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>What is peripheral vision?</title>
		<link>http://www.simplifyinginterfaces.com/2008/10/what-is-peripheral-vision/</link>
		<comments>http://www.simplifyinginterfaces.com/2008/10/what-is-peripheral-vision/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 19:48:36 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Fundamental Knowledge]]></category>
		<category><![CDATA[EN]]></category>
		<category><![CDATA[Foveal Vision]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Graphical User Interface Design]]></category>
		<category><![CDATA[Peripheral Vision]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.simplifyinginterfaces.com/?p=80</guid>
		<description><![CDATA[Eyetracking material allows you to see what users have looked at, but not necessarily what they have seen.
This week, we will answer the following question: “How does the brain choose to guide the eye from one place to the other?”
Yes, you read it correctly. Because it is the brain that guides the eye so it [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A quoi sert la vision périphérique ?</title>
		<link>http://www.simplifyinginterfaces.com/2008/10/a-quoi-sert-la-vision-peripherique/</link>
		<comments>http://www.simplifyinginterfaces.com/2008/10/a-quoi-sert-la-vision-peripherique/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 19:36:01 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Fundamental Knowledge]]></category>
		<category><![CDATA[FR]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Graphical User Interface Design]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[Vision fovéale]]></category>
		<category><![CDATA[Vision périphérique]]></category>

		<guid isPermaLink="false">http://www.simplifyinginterfaces.com/?p=79</guid>
		<description><![CDATA[Le matériel de eyetracking permet de voir ce que les utilisateurs ont regardé, mais pas ce qu&#8217;ils ont vu !
 Cette semaine je t&#8217;emmène à la découverte de la réponse à la question suivante : &#8220;Comment le cerveau choisit-il d&#8217;envoyer l&#8217;œil d&#8217;un endroit vers un autre?&#8221;
Tu lis bien ! C&#8217;est le cerveau qui pilote l&#8217;œil [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Netway Interface Comfort Zone &#8482;</title>
		<link>http://www.simplifyinginterfaces.com/2008/08/netway-interface-comfort-zone/</link>
		<comments>http://www.simplifyinginterfaces.com/2008/08/netway-interface-comfort-zone/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 14:24:40 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Expertise]]></category>
		<category><![CDATA[Fundamental Knowledge]]></category>
		<category><![CDATA[EN]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Graphical User Interface Design]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.simplifyinginterfaces.com/?p=72</guid>
		<description><![CDATA[The analysis of eye tracking data gathered during hundreds of missions has allowed us to determine a key behaviour to be taken into account when designing a site: the top zone of an interface is very little noticed and/or only later on during the visit of the website.
This week, I would like to explain the [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Netway Interface Comfort Zone &#8482;</title>
		<link>http://www.simplifyinginterfaces.com/2008/08/netway-interface-comfort-zone-fr/</link>
		<comments>http://www.simplifyinginterfaces.com/2008/08/netway-interface-comfort-zone-fr/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 14:24:08 +0000</pubDate>
		<dc:creator>marc</dc:creator>
				<category><![CDATA[Expertise]]></category>
		<category><![CDATA[Fundamental Knowledge]]></category>
		<category><![CDATA[FR]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Graphical User Interface Design]]></category>
		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://www.simplifyinginterfaces.com/?p=71</guid>
		<description><![CDATA[L&#8217;analyse des données eyetracking effectuées sur des centaines de missions a permis de révéler un comportement primordial pour le design d’un écran : la zone supérieure d&#8217;une interface est très peu vue et/ou très tardivement.
Cette semaine je vais t’expliquer comment un comportement de la sorte est généré.
En analysant le comportement de milliers d&#8217;utilisateurs lors des [...]]]></description>
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		<slash:comments>1</slash:comments>
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